
Red Deck
Stupid Stunts
17
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Posted - 2014.09.26 14:16:00 -
[1] - Quote
Gray's Anatomist wrote:I have two issues with the impending doom^W tiericide:
- Current tiers had several useful properties for tight fits. For example, some modules used less CPU for less effect, which came in 4 steps (not 1, not 2, 4 steps), some modules increased in value linearly, but their price was prohibitively high for throwaway fits (meta 4 damage controls anyone?). Overall this provided for interesting jigsaw puzzle solving while fitting, and even created a mini-profession of fitting specialist. This "update" not only removes this fun part of the game, but also invalidates real, working fits across the game. And if, by chance or luck, the ships will still fly - they'll lose their value against less craftily fit opponents. Is this what you want? "My ship is AMPLER than yours?"
- The names, indeed, are part of EVE lore. Why won't you call Titans "Ample Very Big Ships"? Why Sansha, Guristas, Serpentis and Blood, when you can call them "blaster terrorists", "laser terrorists", "missile terrorists" and "ewar terrorists"? Rename "Shadow Serpentis" into "scoped blaster terrorists" and see how much fun the players have.

Bottom line is: this change devalues player skills and experience. This might initially make for a lower learning curve for new players, but it won't help retain the older players, quite the opposite. Blah-blah, it's 3 days before the update, too late to change anything.  I am afraid I have to very much agree with this post.
I have been plaing EVE for less than two years, so I am not a newbie anymore, but I suppose I can't be called a 'bittervet' yet either...
Some of the changes proposed just make me shake my head in disbelief. The naming scheme, as stated in dozens of earlier posts, is so bland and uninspired it's painful. The idea of merging e.g. Malkuth and Arbalest LMLs (one of them currently selling for like ten times more than the other) into a single mod illustrates how detached the dev(s) engineering this change are from the game.
The whole idea of having just one "Easier to Fit" version of any given mod is just unbelievable... what on Earth is wrong with having several versions of a mod, each being progressively more rare / expensive, but easier to fit? Why do you want to cram everything into a single uniform scheme? Having quirks and exceptions and irregularities is what makes EVE so interesting and unique... that's what makes me toy with fits for hours.
I am all for dropping rubbish meta mods (and there is a ton of them) - either by removing them from the rat drops or by changing their stats to make them actually useful. I am all for renaming some of the currently confusingly named mods. But the proposed changes seem to be largely just for the sake of a change to me, taking away both flavour and gameplay options.
There are several ideas in this thread that I believe are very much worth considering (I liked the cryptic suffixes hinting at the changed stat of a meta mod akin to the current implant naming convention - and I would like to keep 'Malkuth'/'Arbalest'/'Limos' names if for nothing else then just for flavour reasons).
Alas, as with almost all recent changes, it's too late to have any meaningful discussion now... all we can do now is rant. |